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Art Positions
All artist candidates should have proficiency in image creation software, preferably Adobe PhotoShop. All prospective candidates should have freehand skills, an understanding of color theory and its use in illustration and game art, and be able to complete a skill test (if required). Certificates and degrees are good but the real proof is in the art. All candidates should have a positive attitude and will work in a multi-task, team-oriented environment. Sunstorm uses Windows-based systems for development and applicants should be proficient in their use. Employees are expected to meet project deadlines, which occasionally require extended workdays.

The following positions are available:

Artist

Candidates must be able to provide visual ideas quickly, and have familiarity with low-poly modeling and skinning. Animation experience and good story skills are a plus. At least two years in a game production environment is preferred.

Artist responsibilities include 2D art such as sprites, ground and wall textures, and other scene art, 3D low polygon models, skins for low polygon models, and animation. Resumes should include examples of your work. Links to where your work can be viewed are also accepted. Art test may be required in some cases. (Demo materials are non-returnable)

 

 


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Texture Artist

Candidates for this position must be proficient with Photoshop. Traditional skills such as drawing, painting, and color theory are essential. A thorough understanding of the application of textures to low poly geometry such as grounds, walls, ambient objects, and creatures is required for this position.

This position will be responsible for many areas of game art production including but not limited to, 2D art such as sprites, ground and wall textures, skies and other scene art. The ability to quickly grasp the essentials of a project's design and color scheme and apply that to the job is key to this position. Candidates should have strong problem solving skills, and be able to present visual ideas quickly. Being able to hit assigned project deadlines will be an important part of this person's job.

 

Animator

This position requires a solid understanding of 3D Studio Max and Character Studio, a complete and well-rounded knowledge of motion dynamics and its application to low polygon geometry and real-time animation. Preference will be given to applicants with game industry experience.

Candidates should have at least 2 years experience in a production environment, preferably in the game industry. Resumes should include examples of your animation work as well as other samples. Links to where your work can be viewed are also accepted.


Submit your resume, any demo materials and salary requirements to:

Sunstorm Interactive
ATTN: Heather Beach
120 E Market St. Suite 1100
Indianapolis, IN 46204

or email your resume by clicking HERE

 

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